![]() Have both Slade and Arrow jump and grab on to the handle at once to dislodge the massive log in your way. Head right and destroy the various wooden blocks and plant life to get bouncing pieces which can be constructed into a large lever. ![]() Break them apart to free Adam West.īy completing this level with True Hero unlocked and all 10 Minikit pieces found, you will unlock the last two Achievements.You start at the crash site of Slade Wilson's plane. Activate the electricity panel to paint the Batmobile, then use a sonic character to destroy the canopy glass.Īt the rear right of the area is a pile of presents that are hopping around. Destroy them and the two silver Batman statues to build the paint booth around the Batmobile. Push both of the turnstiles on top of the rear buildings to drop down the two silver disco balls. Drop down on onto the railing, then drop further to get the Minikit. Use the agility panels to get up to the top of the rear right buildings. Use the agility poles to jump to the Minikit. Use the Grapple Point at the rear left of the screen to reach the top of the buildings. Interact with it and then drop into the building for the Minikit. Scan the area to reveal a magnetic panel underneath you. Head up the stairs and destroy all four of the stereos. Watch as the balloons are destroyed by a fan above them, then fly up and claim the Minikit. Target them with ranged attacks to unfurl them.ĭestroy the silver LEGO case holding the balloons. Immediately scan the area to unlock one last dance challenge.Īlong the left and right walls next to the stairs are 6 curled up black and yellow banners. You need to watch the panels as they light up, then touch the panels in the right order. ![]() Put Joker and Harley on the two red squares to start a dancing minigame. Use the pieces to build a dance floor and DJ booth. Use it to paint the Batmobile with a more appropriate set of colours.įinally, return to the start of this area and destroy all five of the tables. Completing this build uncovers an electricity panel on the right wall. (This will unlock an unavoidable Minikit.) You can now build a paint booth around the Batmobile. Next, destroy the two silver statues of Batman on the ground, as well as all four speakers. Jump up with Harley and use the turnstiles to the left and right to lower two silver disco balls. The switch Joker lands on moves two buildings to the right, which have agility panels on them. Use the hopping pieces left behind to build a Joker cake.Īscend the stairs to the left and use the Grapple Point back here to get to the roof of the buildings. ![]() A chandelier will fall from the ceiling, destroying the Batman cake. Take the electricity from the panel on the left, then pull the switch on the right. Blow it up, then use Harley's mallet to destroy the breakable wall behind it. Like before, break all the presents and the Bat Signal, then build a Jokersignal in its place.īetween the staircases leading up is a Bat Symbol made of silver LEGO pieces on the wall. Pull on the pile, then jump to the bar on the nearby power generator. Destroy the silver LEGO pieces that has balloons secured to it, then use the hopping bricks to put a Grapple Point on the nearby pile of presents. Swap to Joker's Demolition Suit and head over to the right side of the area for a similar puzzle. Use the hopping bricks that remain to build a Jokersignal. Pull on the Grapple Point attached to them, then destroy the Bat Signal and all the presents. Next to said Bat Signal is a pile of presents. Jump onto the bar at the top to take power from a nearby Bat Signal. For the first objective, head to the left and find a power generator mounted to the wall.
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