![]() ![]() There are fewer infuriating boss battles, and extra depth is added by some light RPG elements. This is a game that knows how to mix up combat, frantic chases, thoughtful puzzle sequences and narrow escapes, and some of the scenes are genuinely spectacular, pulling back from Lara and companions for an extra sense of scale. The level design and pacing is generally better than in Guardian of Light. There’s a nice balance between fighting off hordes of evil minions, exploring and solving puzzles, and the puzzles themselves are quite ingenious, combining switches, water-flows, chains of gas vents and large rolling time-bombs in all kinds of interesting ways. You have a magic staff that can raise and lower blocks, with a handy built-in laser-beam, and you can also set light to beacons and gas vents with a torch, or grapple onto handy hooks. You move with the left stick, aim with the right and fire with the R2 trigger. Generally speaking, the action works well. Gods? Skeletons? Giant crocodile warriors and scarab beetles? It’s all in a day’s work for this game’s version of Miss Croft. Keeley Hawes returns to voice Lara in her classic blue vest and tiny shorts costume, and seems to take all the ridiculous Egyptian fantasy in her stride. ![]() The plot isn’t particularly deep or interesting, and it’s delivered through static panels and in-engine cut-scenes with the kind of manic, over-the-top performances that you’d normally only find this time of year at your local panto. Working solo or aided by Carter and/or the deities Horus and Isis, Lara must run around the titular temple complex, battling Set’s various minions, solving vintage switch and rolling ball puzzles, and leaping, grappling and rolling her way around the place. This time the action takes place (you guessed it) at the Temple of Osiris, where Lara and rival raider, Carter Wells, mistakenly awake the Egyptian God of Darkness, Set, and have to run around collecting the myriad body parts of Osiris, so that he can reincarnate and, well, do something or other to stop Set. In contrast to the 2013 Tomb Raider, it’s a lightweight, breezy affair, which plays with the comic-book conventions of the older Tomb Raiders rather than trying to reinvent them or give the Lara character depth. Like 2010’s Lara Croft and the Guardian of Light, this is an action-oriented, puzzle/platform/adventure game, which looks and feels like a collision between a twin-stick shooter, a Diablo clone and Tomb Raider: Anniversary. The Lara Croft games and the mainstream Tomb Raider games now seem to exist in different dimensions, the core series taking Lara further in the grittier, darker direction of the 2013 reboot, the Lara Croft offshoot harking back to the early games and the first Crystal Dynamics titles. The word “bastard” is heard in the game.Available on PS4 (reviewed), Xbox One, PC ![]() Red blood is depicted in a handful of instances: large stains appearing as a creature is crushed between spiked rollers a book page stained with blood drops. Some creatures break apart into pieces and/or emit splashes of yellow liquid when hit. Battles are accompanied by realistic gunfire, large explosions, and screen-shaking effects. Players use spears, pistols, machine guns, and rifles to defeat enemy forces in fast-paced combat. From a 3/4-overhead perspective, players traverse jungle ruins and ancient temples, solve puzzles, and battle hordes of enemy creatures (e.g., dinosaurs, giant scarabs, stone demons). “This is a collection of two action-adventure games in which players help Lara Croft and her allies search for artifacts to stop ancient gods from destroying the world. The collection was given a Teen rating and you can read The Entertainment Software Rating Boards reasoning for the rating down below. Square Enix previously announced Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris on the Nintendo Switch as a collection of games titled, The Lara Croft Collection, and it has now been rated by the ESRB.
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